, In February 2005, THQ expressed a desire to see the game released toward the end of its 2006 fiscal year (31 March 2006) but maintained that no release date had been set. The game features recharging health combined with a traditional health points system: if the player avoids taking damage for a period of time, health will slowly recharge. ' In February of 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007. The player suffers from amnesia and has only two clues to his identity.