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Homeworld remastered gundam mod

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The script tells HODOR to take your DAE file and create a HOD file in the appropriate area for the Kushan Scout within the HWR directories. = -$CONVERT_OUT=C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Data\ship\kus_scout\kus_scout.HOD = -$HOD_SAVE_OPTS=ForceScars FilterScars=thruster,bay

= -$SHADER_MAP=$\common\Homeworld\GBXTools\HODOR\SHADERS.MAP = -$HWRM_BASE=C:\Program Files (x86)\Steam\steamapps Paste the following into a text editor and save it as a “.hodor” file: # TUTORIAL If you didn’t do step 2, you now need to create a script for HODOR, which will control the transfer from DAE to HOD (which is the file used by the game).

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Now we can export the model and try it out in the game!įirst select on your ship model and your collision model, and use Utilities > Reset XForm on them:Īlternatively, you can convert everything to editable poly or similar (right click on each mesh, convert to > editable poly), but you will lose all the previous modifiers…Įxport your scene as a DAE file, ensuring that you use “Centimeters” and uncheck the “Single Matrix” option: